You don't have to explore all of these options - and you won't, depending on your skills - but it doesn't matter. Solutions will be there, whether you emphasize strength, stealth or intelligence. These options generally correspond to different skills that you may or may not have. You'll almost always have multiple ways to complete a task - everything from killing bad guys to finding lost items to breaking into a secure facility. You really don't have to worry about your high stealth character being bad in combat, for example, because that high stealth makes you a good lockpicker on crates containing great weapons. The Outer Worlds is built around not only the decisions you make in the game, but also the decisions you make about character creation. Make the choice that feels right to you (or the character you're playing) and go for it. Maybe your choices will mean you miss out on opportunities later, but The Outer Worlds is built around letting you make decisions and then correct course to deal with the consequences.ĭon't fret over every decision. In the two city example above, right after switching power, the new target moves everyone to the same location, basically better than they were before. Of course, your decisions will have consequences, and you may make enemies along the way, but your choices aren't always as binary as they seem.
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